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TRUTH LAID BEAR HUMINT ABOUT CONTACT @ FREE REPUBLIC

1/03/2008


 

HUMINT: Musical Chairs

The game “Musical Chairs” is played by a group of N people. The rules are so simple, they’re almost stupid. When the music stops, each player must find a seat. While the music is playing, the players walk, dance, trot or meander around a row of N-1 chairs. The chairs are configured in a circle or are arranged to face front and back at repeating intervals of two. This is to ensure players standing on either side of the row of seats can find one quickly when the music stops. If the letters p and b represent the chairs facing opposite directions, the configuration would look something like [pbpbpbpb] if N=9. But there aren’t enough chairs… Count them. There are 8. That’s the point of the game. The player left standing when the music stops is that round’s loser.

The type of music playing isn’t supposed to matter to the players. The only thing that should influence the behavior of the players is whether or not the music is on or off. The game represents a Boolean condition. If the music is on, everyone is standing. If the music is off, everyone must be sitting. Anyone standing when the music isn't playing exists in a false condition.

The game however could become complicated if the music were to directly contradict the rules of the game. Imagine playing musical chairs to the song “Get Up! Stand Up!” by Bob Marley (I am a fan) and the Wailers. If the players listen to the lyrics, believe in the lyrics, put faith in the lyrics… Well, then it wouldn’t be musical chairs anymore… It would be a different game entirely.

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